![]() As you progress to faster hardware, the corners are gone by the time you enter them, although MotoGP class braking zone battles are something to behold now. It's particularly enjoyable in Moto3, where the slower bikes lavish in a well-set line and your poor overstimulated brain gets a second to register that "hey, I've nailed this corner". The last few games have been working up to a handling model which demands you pick a line and either stick with it or upset your bike, and this year Milestone, quite assertively, achieves it. For anyone who cared about realism in the pre-Unreal Engine MotoGPs, the ability to constantly tweak your speed and trajectory with taps of the brake or throttle were an immersion killer. The frustration is real, then, but the rewards are plentiful. ![]() ![]() However good you were at MotoGP 20, you're going to have to completely revise your braking technique here. On MotoGP bikes especially, which eat up ground like Mukbang streamers at a Yo Sushi, you need to set the angle and speed of your bike quite a few seconds before the corner looms large or you'll never get it leaned over and slowed down in time. And when those two new facets of the handling are combined, MotoGP 21 asks you to think one turn ahead, in a very real sense. The feeling and timing of shifting your rider's weight from one side of the bike to the other is slower, more precarious, and ultimately more believable now, too.
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