![]() That’s amazing and the community aspect is cool and may even work in Sandvox’ favour.īefore going on, I think I should mention that I did some work for Sandvox as well. While Sandvox is mainly the product of Dan and Terrence, a peek in the application’s acknowledgements window and about box reveals that many people whose names sound familiar from the Mac-centric web have helped or contributed in some way. When Terrence and Dan could finally lean back for a second and have a relaxed chat (as observed thanks to iChat’s lack of respect for their privacy). Until Sandvox was deemed ready for a first release this week. Quickly in some areas and more slowly in others. And Dan wrote up the whole story back then, which I found a bit heartbreaking.īeta releases of Sandvox appeared for testing soon after and progress was made. So it looked like Dan and Terrence had been ‘Watsoned’ again. ![]() An application that looks quite similar to Sandvox. It took quite some time to get things going and just as Sandvox was starting to shape up to be looked at by the public, Apple released iWeb in January. And that idea was Sandvox – an easy to use web site creation tool that can generate non-trivial pages which use actual and modern HTML. But he didn’t give up and things worked out reasonably well with Watson staying around for long enough to make its users reasonably happy until things like the Dashboard came along.Īfter selling Watson to Sun and working them for a while Dan together with Terrence Talbot starting coming up with and working on a new idea. Nonetheless this was a shock for Dan Wood, the author of Watson. So it looked like Watson would die – but it didn’t for a long time because Sherlock 3 sucked and Watson didn’t. It was great but then Apple came and released Sherlock 3 which did pretty much the same things. So what history is there to tell? I guess things start some years back with Watson, a Mac application that downloaded web content for you and displayed it in a nice Mac window without the hassle of having to fight web pages. So despite the application only having been released for a few days, I can write enought about it to justify having a table of contents up front. It has been released now – after a long planning phase and a beta phase that seemed eternal for those who watched it and were eager to get their hands on the finished product. Without YOU we wouldn’t be here, and whether you’re a free player or our most extravagant supporter, you ALL make Trove worth making.Sandvox is a new and mostly non-technical graphical web site generator for the Mac. I want to end this by saying thanks! A game is made by its players. We’re getting close and we won’t rest until it’s ready. Our primary goal is a fully-functional battle station. Call us out on what needs to work better, and don’t let us get away with “buggy” when we can do better. In the meantime, I want you guys to treat us like we’re not. Our goal is to bring Beta to a close sooner rather than later. You combat junkies need bigger monsters to fight, new abilities to wield, and more loot to earn! (These are the things that keep us up at night, too.) We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we’ll be creating a system this year to make the Trade channel simply a small part of a larger economic system! From end-game Shadow Dungeons to other gameplay arenas, we’ll be figuring out new ways to open the game up to you. And we also want to let you guys – the truly dedicated ones (you know who you are) – build even more of the gameplay. You builders are going to get love, too: more block colors and types, more mechanics, a few portals, and anything else that we can think of. Imagine an island kingdom, trading with pirates, fishing, “swimming,” and a Class that goes with it all.įinally, mag rails winding their way through mysterious caverns sounds like fun to me, along with a helping of earthly features in the same vein! We’re adding wings (Gliding), sky islands (Radiant Ruins), and a new profession (Rune Crafting) – not to mention a new class – in the near future.Īfter that, we’ll take up Water. If we’re aiming to be the top, what are we doing to earn it?īut not necessarily in that order. Modest, right? Simply put, if there’s something fun to do with voxels in an MMO adventure setting, we’re going to be there and we’re going to be the best.īut enough about the past! Let’s talk about the future. We’ve gone from a game with some limited building and destruction to one with endless adventure, construction, trading, and a great community.īut we’re not stopping there. This past year we’ve gone from a game where I could log on and chat with literally everyone playing to a home for thousands of players adventuring in new worlds every hour of the day.
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